In a game where you are constantly trying new slots, using runes, scrapping excess junk, etc. Another issue is that only one player can manipulate menus at a time. I'd have liked to have seen an automatic zoom, particularly in dungeons, where players will generally be close to one another. The game is certainly playable in bird's eye view, but you miss all of the eye candy, and important details can be hard to see.
The view is zoomed out incredibly high overhead, no matter how close you are to you partner. Local co-op is a great addition, but there are a few nagging problems in Sacred 2 that mar the otherwise enjoyable experience.
(This obviously doesn't apply to the PS3 version.) I found this quite disappointing, though it's pretty much the standard in similar games. To do so, both gamertags must be Live enabled a second local player can sign in as a guest, but their progress cannot be saved. Best of all, two local players can join up to two online players. My son, with his silver Live account, was able to join me locally with no problems. The console versions allow local co-op, where you and a couch co-op partner can play together on one system. You and three friends can drop in and out of games, with only a minor amount of hassle. Sacred 2 allows for four player co-op online. It's a bit different than clicking a mouse constantly, but it works. The D-Pad is mapped to potions for quick healing, mana, and other items.Īttacking is as simple as holding down the button and pointing the analog stick towards and enemy.
The left and right triggers give modifers to these allowing for a total of 12 different slots to do your bidding. In terms of controls, the console version works well enough by mapping skills and attacks to the face buttons of the controller. We recommend checking out our PC review to look at some of the more intricate details of the game's world and gameplay. Not much as changed in the terms of content for Sacred 2: Fallen Angel between the PC version from last year and this year's PlayStation 3 and Xbox 360 versions. There are plenty of resources online, but I'd have appreciated an easier learning curve.
Unfortunately, there is no in game tutorial to help you learn all of this, and the manual is unhelpful as well. It's a bit like giving a new cell phone with all the bells and whistles to your tech-challenged grandfather the device can do so much, it takes a while before he'll actually learn to use the phone's basic functions. Runes, relics, and more contribute to the mix, and to be honest, it can be overwhelming. Not only are there a multitude of different weapons, skills, and abilities to choose from, but each one is further customizable. Each character can be altered and tweaked to fit your liking in dozens of different ways. If you are a fan of customization, you are in for a treat. Replayability is through the roof in this game. Six character classes are included, along with two campaigns, one good and one evil. Sacred 2: Fallen Angel is a hack and slash action RPG hybrid, Diablo-style.